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4eTurnTracker

A D&D 4e Combat Manager

Please note: this web-site is going down on 28 April 2017!!!

4eTurnTracker will continue to be hosted by Launchpad. Here you may download the lastest builds of the program (version 2.0.12) and you have access to the source code of the project.

Cost of this Web-site is 120 EUR per year. I have added a Donate button below, in case you would like to contribute to the the upkeep of the Web-site beyond April 2017.

4eTurnTracker continues to be a popular program, even though many are playing 5e these days. However, I am no longer using the program myself so I plan to invest the money I spend on this site into a new project! :)

Thanks, and all the best to the fans!

- Paul McCullagh

Home FAQ

4eTurnTracker FAQ
Why is the resistance amount not subtracted from damage done?

Currently 4eTurnTracker does not adjust the damage amount, either entered or rolled automatically.

This means that you (or the players) have to consider the all effects in place and reduce or increase damage before it is applied.

This seems to me to be the best approach for the moment, because it is quite possible that the program does not have all the information it needs to apply adjustments correctly.

In general, damage may depend on additional conditions not tracked by the program, such as items in use (e.g. Gauntlets of Blood) and auras (which requires positional information).

There is also a danger that, once you start to rely on the program to make adjustments you will not notice that the program is calculating damage incorrectly. This can happen, for example, if you forget to enter damage type.

But why doesn't the program makes adjustments for the effects it is currently tracking?

This would lead to the additional problem of having to know which adjustments need to done manually, and which will be done automatically be the program. This will be error prone and probably cost more time than it saves.

 
Can I run 4eTurnTracker on Linux?

Apparently, yes. I have not tested this myself, but here are the instructions for running 4eTurnTracker under Wine on Linux:

Install:

$ wine msiexec /i 4eTurnTracker-2.0.09b-7159.msi

Assuming a normal Wine installation this installs in c:\program files\4eTurnTracker (or whatever path they choose) in their wine environment.

And run:

$ wine "c:\program files\4eTurnTracker\4eTurnTracker\bin\4eTurnTracker.exe"

This will execute the application, although modern Wine installs will probably create a shortcut in the Gnome or KDE menu for most linuxes.

A user can create a symbolic link in their wine environment to point to any folder in the linux filesystem so if they have a ~/Dropbox/DND folder (Dropbox off of their home directory), they can go to their Wine environment and do:

$ ln -s ~/Dropbox/DND DND

to create a DND symbolic link to their home folder resources.  Then when running 4eTurnTracker, they can point the data directory to c:\DND.  Alternatively, they can simply use the wine environment for storing data, but I find it easier to copy portraits into folders off of my home directory than navigating into the wine environment.

(thanks Jeff)

 
What determines if I hit in 4eTurnTracker?

4eTurnTracker does not roll to-hit, or resolve hit rolls. You (the DM), or your players must roll to-hit against all targets as usual.

There are generally 2 ways of proceeding when using 4eTurnTracker 2.0:

  1. Select the targeted creatures in the initiative list, and then click on the power used, or click the "Conditions and Effects" button (hot-key CTRL-A). In the Programmable Powers dialog the targets can be sorted into those that were hit, and those creatures that were missed.
  2. Click on a power, and then select the targets for Hit, Miss and Effect in the pick boxes at the bottom of the Programmable Powers dialog.

After targets have been determined you can select the Effects in each of the Hit, Miss and Effect areas, and enter damage and heal amounts (depending on the power, of course). Click OK (or hit ENTER), to apply the effects to the targets. If you have selected a power, the items you selected will be stored so that the are available next time you use the power.

 
Where are the data files stored in 4eTurnTracker?

The 4eTurnTracker data files are stored in a folder called "4eTurnTracker Data" in your "Documents" folder.

The folder contains the following sub-folders:

  • Characters
    Each file in this folder contains the data for a Player Character, or other allies (for example a beast companion).
  • Monsters
    Each file in this folder contains the data for a Monster.
  • Encounters
    Each file here contains the information for an Encounter.
  • Portrait
    Image files used as portraits of Characters and Monsters are located in this folder, or in a sub-folder of this folder. 4eTurnTracker will automatically search all directories in this folder for an image.

4eTurnTracker creates a file called "history.log" in "4eTurnTracker Data" folder. This file stores the current state and history of the encounters you are running. The files is loaded when the program starts in order to restore the state from the last time the program ran.

You can use multiple 4eTurnTracker data folders, and they can have different names and locations. To create a new data folder, just duplicate and rename an existing data folder. Alternatively, you can create an empty folder with the 4 folders mentioned above.

To switch data folders, go the the "File" menu and select the "Select Data Location..." option. If the sub-folders are empty (for example you have no Monsters), then the program will bring a warning message, which can be ignored.

 
How to I create encounters in 4eTurnTracker?

Encounters can be created in the Monster Manager window. Click the button for this window, or select the "Monster Manager Window" from the "Windows" menu.

Encounters are created and managed on the right-hand side of the Monster Manager window. Click on the "New Encounter" button to create a new encounter.

On the left-hand side of the window you create and import Monsters. A selected monster can be added to an encounter by the button with an right arrow, after selecting the monster.

Each monster in an encounter has a unique ID, which is allocated by default, depending on the number schema you select. You can edit the ID to match the counters or miniatures (for example specify a color) you are using during combat.

Encounters that you have created here can be loaded using "Load Encounter..." option on the "File" menu.

Once you have loaded an encounter and selected the Party members you can start the encounter, using "Start Encounter" from the "Encounter" menu, or you can use the "Start Encounter" button on the toolbar.

 
Why was power usage not reset at the end of the encounter?

Encounter powers are reset after a Short Rest. This is in accordance with the D&D 4e rules.

So, just ending the encounter will not restore the usage of encounter powers. Click on the Short Rest icon, and then click the OK button, and all encounter powers of creatures in the initiative list will (should) be reset.

Note that a power can be manually recharged at any time by clicking on a power that has been disabled due to usage. If a power can be used 2, 3 or 4 times per encounter you can specify this by editing the power usage in the Programmable Powers dialog.

 
How do I import monster data into 4eTurnTracker?

To import Monster data into 4eTurnTracker, simply copy and paste the text of a monster Stat Block into the text field provided in the Monster Manager window. You can copy Stat Block text from the D&D Compendium (Web), the PC-Based D&D Adventure Tools or even a PDF file.

Once you have copied the text (including the credits line at the bottom if you like), open the Monster Manager window, and click on the "New & Paste" button to create a new monster. Click on the "View" tab to see the imported Stat Block.

Alternatively you can export a monster from the Web-based D&D Adventure Tools. The export creates a .monster file which you can import into 4eTurnTracker in the Monster Manager window. If you change the monster, by re-exporting, 4eTurnTracker will notice the file has changed and allow you to re-import.

To copy a monster from the PC-based D&D Adventure Tools, locate the monster in the list and right-click to select the Copy option (copy as Text or RTF both work).

4eTurnTracker parses the Stat Block and displays the Monster Stat Block in the "Essentials format". Compare the Stat Block with the original to confirm that all powers have been correctly imported. For more information please refer "Creating Monsters" in the documentation.

 
What is the "End special" end condition?

"End special" basically means the DM decides when the condition ends. The program will not end such conditions automatically.

To end an "End special" condition you have to remove it manually from the Conditions and Effects list. Do this by selecting the creature, then click the little trashcan icon next to the condition in the Conditions and Effects list widget.

 
Will I loose my data on upgrade?

No. The Windows installer just installs or upgrades the 4eTurnTracker program. It does not effect the '4eTurnTracker Data' folder or the program settings. The '4eTurnTracker Data' folder is installed by the program when it is run for the first time. But only if there is no existing '4eTurnTracker Data' folder.

If you are using a Mac, then just drag the new version of 4eTurnTracker to the Applications folder, overwriting the previous version. This will also not change any data (Monsters, Characters and Encounters) you have created for the program.

 
How do I handle multiple Campaigns?

If you are running multiple Campaigns, then you will want to have separate Histories, Characters and Encounters for each Campaign.

The way to do this is to create a separate 4eTurnTracker Data folder for each Campaign. This is best done by copying the default 4eTurnTracker Data folder which is created by 4eTurnTracker when it first starts up. The folder is located in your Documents folder.

You can create multiple copies or the 4eTurnTracker Data folder and rename them to anything like. For example: you could name one folder "Eberron" and the second one "Forgotten Realms".

Now you can switch from one Campaign to the other by selecting one or the other Data folder using the "Select Data Location..." option from the "File" menu.

 
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