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A D&D 4e Combat Manager

Please note: this web-site is going down on 28 April 2017!!!

4eTurnTracker will continue to be hosted by Launchpad. Here you may download the lastest builds of the program (version 2.0.12) and you have access to the source code of the project.

Cost of this Web-site is 120 EUR per year. I have added a Donate button below, in case you would like to contribute to the the upkeep of the Web-site beyond April 2017.

4eTurnTracker continues to be a popular program, even though many are playing 5e these days. However, I am no longer using the program myself so I plan to invest the money I spend on this site into a new project! :)

Thanks, and all the best to the fans!

- Paul McCullagh

Home FAQ Why is the resistance amount not subtracted from damage done?

Why is the resistance amount not subtracted from damage done?

Currently 4eTurnTracker does not adjust the damage amount, either entered or rolled automatically.

This means that you (or the players) have to consider the all effects in place and reduce or increase damage before it is applied.

This seems to me to be the best approach for the moment, because it is quite possible that the program does not have all the information it needs to apply adjustments correctly.

In general, damage may depend on additional conditions not tracked by the program, such as items in use (e.g. Gauntlets of Blood) and auras (which requires positional information).

There is also a danger that, once you start to rely on the program to make adjustments you will not notice that the program is calculating damage incorrectly. This can happen, for example, if you forget to enter damage type.

But why doesn't the program makes adjustments for the effects it is currently tracking?

This would lead to the additional problem of having to know which adjustments need to done manually, and which will be done automatically be the program. This will be error prone and probably cost more time than it saves.