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4eTurnTracker

A D&D 4e Combat Manager

Please note: this web-site is going down on 28 April 2017!!!

4eTurnTracker will continue to be hosted by Launchpad. Here you may download the lastest builds of the program (version 2.0.12) and you have access to the source code of the project.

Cost of this Web-site is 120 EUR per year. I have added a Donate button below, in case you would like to contribute to the the upkeep of the Web-site beyond April 2017.

4eTurnTracker continues to be a popular program, even though many are playing 5e these days. However, I am no longer using the program myself so I plan to invest the money I spend on this site into a new project! :)

Thanks, and all the best to the fans!

- Paul McCullagh

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4eTurnTracker News
4eTurnTracker 2.0.11 bug fix release PDF Print E-mail
Written by Paul McCullagh   
Wednesday, 23 January 2013 09:21

I have just release 4eTurnTracker 2.0.11 which fixes a couple of bugs in the 2.0.10 release version.

This most serious issue concerned changing the combat Stats of a character. This includes such things as: maximum HP, maximum Healing Surges, defenses, etc. Changing the name of a character was also effected by this bug.

When these changes are made, and the Character appears in the history, then the changes are reflected in the history. This was not handled correctly in 2.0.10. So the result could by some confusion about the Stats or name of a PC when the history is loaded after re-starting the program.

To correct the problems caused by 2.0.10 in this regard I recommend you "clear" the history. Do this using the "Clear History..." option from the "History" menu. Clear history can be done quite safely (without loss of current state) after Extended Rest. In fact, clearing the history has the same effect as an Extended Rest, and can therefore be done in place of an Extended Rest.

Details of other changes are in the release notes.


Last Updated on Wednesday, 23 January 2013 09:57
 
4eTurnTracker 2.0 has just been released PDF Print E-mail
Written by Paul McCullagh   
Sunday, 02 December 2012 21:45

4eTurnTracker 2.0 is now "officially" out of Beta with the release of version 2.0.10. All known bugs have been fixed and, the program is generally quite stable so, if you are still using version 1.5, now is a good time to upgrade.

And, you won't regret it!

Version 2 implements every major feature that has ever been requested for a 4th Edition combat manager! You can import Monster, Traps and Characters. Create encounters, track numerous conditions and effects, and "program" practically every aspect of the powers used in combat. And, as you will know if you have used the program before, that is just the beginning.

If you want, you can use the classic "Conditions and Effects" dialog, as you may know it from version 1.5, but 2.0 has the "Programmable" Conditions and Effects dialog that is superior in every way. Even if you are just adding an ad hoc condition, this version if the dialog has hot-key short-cuts that allow you to work much quicker, once you get used to them. But the biggest time saver is when this dialog is used in combination with PC or Monster powers. In this case, you only ever have to enter the effects of a power once. After that, the program "remembers" all your inputs and fills in everything for you, the next time you use the power.

In the latest version I have added "hint" message box at the bottom of the "Programmable" Conditions and Effects dialog. This is intended to help guide you quickly through using powers that have already been programmed. As before, the CTRL-G hot-key takes you through the fields that need to been filled out when using a power. The hint message now tells you what you need to do, for example: select the targets, enter damage amount, etc.

Other changes are listed in the release notes as usual. If you have a bug report or comment on the latest version, then be sure to let me know.

Otherwise, I still have a number things on my to-do list. And, I will implement this and that from the list as time goes by. However, what I am not sure of is where the program is going next in general. Personally I think I have pretty much reached the limit of what such a program can do for the DM.

So what's next? Maybe D&D "NEXT" (i.e. 5e) support? Your input would be very much appreciated of this.In the meantime, enjoy the program!

Last Updated on Sunday, 02 December 2012 23:22
 
4eTurnTracker 2.0.09 Beta includes bug fixes and improvements PDF Print E-mail
Written by Administrator   
Tuesday, 30 October 2012 21:40

This version includes a number bug fixes, and minor improvements. For example, this version improves the specification of targets, and the selection of the targets when using the "GO" button (CTRL-G).

In general, you can reduce the time required to use a power by specifying the targets as precisely as possible. This is done by clicking on the target text (above the Pick boxes at the bottom of the Programmable Power dialog) or by editing the power header (by clicking on the Edit button in the power description box).

2.0.09 also fixes some crashing bugs. For details of all changes, please check the release notes.


Last Updated on Tuesday, 30 October 2012 21:56
 
4eTurnTracker 2.0.08 Beta supports multiple languages PDF Print E-mail
Written by Paul McCullagh   
Tuesday, 16 October 2012 09:13

The latest Beta version of 4eTurnTracker, 2.0.08, is multilingual. This is in response to the increasing number of non-English speaking users.

The translations are not shipped with the program. Instead you download a ".ts file" for your language from here, and import it using the "Import Language File..." option in the "File" menu. We already have users working on translations for German, Spanish, French, Italian and Portuguese, so my thanks to all that have offered to help! If your language is missing, and you are prepared to do the translation, then let me know, and I will add it to the list.

As you can see from the release notes, I have also made some important bug fixes and improvements. Most important and the changes to the Damage and Healing effects in the Programmable Powers dialog. For example, "half-damage" on Miss was not working correctly, and this is an often used feature, of course.

So, please download and test the latest version. And, let me know if you experience any problems or have suggestions for improvements.




Last Updated on Tuesday, 16 October 2012 09:38
 
4eTurnTracker 2.0.07 Beta adds separate programming of Hit, Miss and Effect PDF Print E-mail
Written by Paul McCullagh   
Tuesday, 11 September 2012 18:32

The testing I have done so far indicates that using this version of 4eTurnTracker you can program just about any power. The Programmable Power Dialog now has three tabs: Hit, Miss and Effect. You can select the "targets" of the attack which are divided into Hit and Miss groups and a third group of "effected creatures" for the Effect tab.

The result is 3 groups, each of which receives the effects as specified by one of the 3 tabs. The program ensures that a target cannot be in the Hit and the Miss groups at the same time. But the effected creatures group may include creatures that are also targets.

Now you can easily program powers such as the Cleric's "Healing Strike". This power target an enemy, and in addition an ally can spend a healing surge. When programming this power you can specify the "Damage effect" in the Hit tab, and the "Heal effect" in the Effect tab. Then, when you use the power, all you need to do is select the target creature, the effected creature, and specify the amount of damage and the healing (unless it is just a healing surge). And, 4eTurnTracker will take you through all this quickly when you use the CTRL-G (Command-G on Mac) hotkey.

The starting focal point is the target pick box on the Hit tab. By default, the creatures that were selected before the dialog appeared will be the targets of the attack. If the power has a miss effect, then CTRL-G will take you to the creature pick box on the Miss tab. Here you can specify which of the targets was missed. If the power has an effect, then CTRL-G takes you to the creature pick box on the Effect tab where you can select the effected creatures. After this, CTRL-G will take you to the damage and healing input boxes to specify the amount of Hit Points for these effects. At any stage, hitting ENTER will immediately apply the power and its effects.

So the process of using a power can be reduced to just a few key strokes. What helps in particular is to specify the type and number of the targets and effected creatures. For example, you can specify that a power targets 1 to 3 enemies, and effects one ally. If a power targets or effects "self" (i.e. the user of the power), then 4eTurnTracker will automatically place the power user in the appropriate group.

If a power has more that just Hit, Miss and Effect items, then I currently recommend handling this by duplicating the power, and programming the duplicate power with the additional effects. For example the Cleric power "Curse of Misfortune", has an "aftereffect" which occurs after saving the initial Hit effect. To program this power, specify the initial Hit and Miss affects as usual for the power and then, duplicate the power and call the new power: "Curse of Misfortune - Aftereffect". Remove all programming from the "new" power and just add aftereffect of the original power. Now, after the creatures saves against the first Hit effect, invoke the "Curse of Misfortune - Aftereffect" power.

The same needs to be done for powers with Secondary and Tertiary hit effects. There is currently no mechanism provided by the 4eTurnTracker to automatically apply or remind you of such effects. This deficit will be addressed in a future version. Indeed, 4e is so complex that I am not about to be out of work any time soon!

However, don't wait for that version! The 2.0.07 makes it easy to program most powers. And, a few powers require a bit of creativity but are do-able (I believe). If you have any questions about how to program a power, then let me know, and I will help you out, and post the answers on FAQ. If I can't help, at least I will know about the cases that 4eTurnTracker cannot handle!

As usual, you will find a detailed list of the changes in the release notes.

Last Updated on Tuesday, 11 September 2012 20:22
 
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