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A D&D 4e Combat Manager

Please note: this web-site is going down on 28 April 2017!!!

4eTurnTracker will continue to be hosted by Launchpad. Here you may download the lastest builds of the program (version 2.0.12) and you have access to the source code of the project.

Cost of this Web-site is 120 EUR per year. I have added a Donate button below, in case you would like to contribute to the the upkeep of the Web-site beyond April 2017.

4eTurnTracker continues to be a popular program, even though many are playing 5e these days. However, I am no longer using the program myself so I plan to invest the money I spend on this site into a new project! :)

Thanks, and all the best to the fans!

- Paul McCullagh

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4eTurnTracker News
4eTurnTracker 1.5.06 supports Traps and Hazards PDF Print E-mail
Written by Paul McCullagh   
Friday, 06 April 2012 15:37

When you start the latest version of 4eTurnTracker, the first thing you will notice is the new icons. At last of have found the time to create icons that actually match (well, kind of) the functions they provide! I hope you enjoy the new look.

However, the biggest change in version 1.5.06 is the support for Traps and Hazards. These can be imported by copying and pasting from the D&D Compendium (remember to use the "New & Paste" button in the Monster Manager window). As far as I know, Traps and Hazards or not available for export from the Adventure Tools as .monster files.

Implementing Traps and Hazards was tricky because the text obtained from the Compendium is not of good quality. As a result, you may find a number of objects that do not convert correctly. If so, then send me a note and I will see if I can improve the import.

Besides several bug fixes and have also added a feature requested by a number of users: alias names for creatures (and Characters). An alias name replaces the creature name (but not the ID) in the main Initiative List, and the Player's Window. You can specify an alias for a Monster when creating an Encounter or any time during combat. So if you want to keep your players guessing what they are dealing with then, for example, you call call the Kobolds the are partially hidden "Little Dog-like creatures behind the Barrels", or whatever.

Details of all changes are provide in the release notes. The program is tested as well as I can on my own, but that does not amount to much. So please let me know if you find any bugs or other oddities.

Happy DM'ing to the (in the meantime) many 4eTT users!!

Last Updated on Friday, 06 April 2012 16:02
4eTurnTracker goes Open Source! PDF Print E-mail
Written by Paul McCullagh   
Wednesday, 07 December 2011 21:09

Not wanting to keep all the fun to myself I have decided to Open Source 4eTurnTracker! I don't know how many code hacking D&D hero's are out there, but I figure quite a few, we geeks are funny that way... :)

The source code is available from Launchpad: https://launchpad.net/4eturntracker, and is licensed under the Gnu Public License (GPL) 2.0. This means that you can use, modify or extend the code in any way, as long as you open source your changes.

So, if you are a programming whiz, a graphics genius or just an enthusiastic D&D player with some technical skills you are welcome to join me in building the best D&D Combat Manager ever!

Seriously, all help is welcome because there are tasks for all skill levels.

If you would like to join the new 4eTurnTracker "Code Warrior" Team, then contact me as usual through this Web-site, or just go straight to Launchpad and get started!

What you need to know: 4eTurnTracker is written in C++ using the excellent Qt framework. So experience with this environment would be of advantage. If not, no worries, Qt makes programming C++ almost as easy as using Java or even a scripting language.

Launchpad, where the code is now hosted, is an excellent platform, home to open source projects such as Ubuntu Linux, MySQL and Gearman. It uses bazaar, a distributed source code control system. Launchpad also includes Bug Tracking, "Blueprints" for feature planning and a Q&A Forum.

Contributions in these areas would also be very much appreciated!

Oh, and while I am asking: I could really use some help with the Documentation (currently out-of-date and incomplete, ugh), this Web-site, updating facebook, Tutorial video, ... I could go on! :)

Last Updated on Wednesday, 07 December 2011 22:49
4eTurnTracker 1.5.05 imports .monster files PDF Print E-mail
Written by Paul McCullagh   
Monday, 21 November 2011 23:23

4eTurnTracker 1.5.05 has just been released. The main feature of the update is the ability to import ".monster" files. This is most useful if you are using the new online D&D Adventure Tools to create and modify existing Monsters. The only way to export Monsters from the Adventure Tools is by creating a file which uses the .monster format.

Now all you need to do is dump the Monsters you have created to a folder on your machine. Then, in 4eTurnTracker's Monster Manager window, locate the folder from the "Import" tab. The program then lists the directory and you can pick the Monster you want to import, or select Monsters to be updated that have already been imported.

The new version also comes with a number of other improvement to the Monster Manager, including:

  • A "New & Paste" button which now makes importing Stat Blocks that you have copied from a PDF or HTML page a one-click job!
  • You can now specify the Adventure of an Encounter. This enables you to organize and pick Encounters according to the Adventure.
  • The Monster Manager now provides a number of ways to generate Monster IDs, which makes Encounter creation even quicker.

In addition to this, I have implemented a number of features requested by users:

  • Added "Init" and "Defenses" columns to the main initiative list. In case you have a small display, you can hide these column by right-clicking on the column titles.
  • After you have entered a value in the HP Box in the Toolbar, the ENTER key can be used in addition to the damage hot-key (CTRL-T). So now you can cause damage with the key-stroke sequence: TAB <number> ENTER.
  • The accumulated Damage and Heals display in the Player's Window can now be disabled. Right-click on the Player's Window to bring up the options.

For more details on this release, please check out the release notes. If you find any bugs, be sure to let me know! :)

(UPDATE: I have pulled 1.5.04 because it had a bug in the .monster XML file parsing).

Last Updated on Tuesday, 22 November 2011 11:40
Bug Fix Release, version 1.5.03 PDF Print E-mail
Written by Paul McCullagh   
Sunday, 25 September 2011 13:23

This update fixes the bug that crashes the program when you select "Any Monster" from the Origin popup in the Conditions and Effects dialog.

A simple error that I missed because I don't test very much before release. So, I appreciate a quick notification of such bugs, because I am not planning to improve the level of QA (Quality Assurance). Honestly, good QA is lot of work!

Instead I will continue to do my best to get out a bug fix quickly. :)

Last Updated on Sunday, 25 September 2011 13:36
Update 1.5.02 handles Healing Surges better PDF Print E-mail
Written by Administrator   
Thursday, 22 September 2011 13:55

The main reason for 4eTurnTracker release 1.5.02 is to change the way healing surges are handled in the Conditions and Effects dialog. In the previous version it was not possible to remove healing surges without gaining hit-points. 1.5.02 fixes this by adding a surge value input box. So, setting this value in this box to zero allows you to spend healing surges without any healing. But, this also allows you to easily use healing potions which grant a fixed number of hit-points for a healing surge.

The new version also distinguishes between selecting one target and multiple targets. When selecting multiple targets, if the targets have different Surge Values, the program gives you the option to have each target spend a healing surge normally. So mass healing by the Cleric can be done by selecting the targets and choosing this option. Additional hit-points (for example, if the Cleric may add a bonus the healing surge) can also be added to all targets at the same time.

Besides this I fixed some little bugs, including another Action Point bug (I'll get them all in the end!!). Check the release notes for details.

BTW: I answer all messages sent to me via the contact form. So, if you did not receive an answer, check your Junk mail folder! :)

As usual, let me know if you find any bugs or if you have feature requests, even of they are already on my TO-DO list. This helps me to set priorities.

Last Updated on Thursday, 22 September 2011 14:21
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