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4eTurnTracker

A D&D 4e Combat Manager

Please note: this web-site is going down on 28 April 2017!!!

4eTurnTracker will continue to be hosted by Launchpad. Here you may download the lastest builds of the program (version 2.0.12) and you have access to the source code of the project.

Cost of this Web-site is 120 EUR per year. I have added a Donate button below, in case you would like to contribute to the the upkeep of the Web-site beyond April 2017.

4eTurnTracker continues to be a popular program, even though many are playing 5e these days. However, I am no longer using the program myself so I plan to invest the money I spend on this site into a new project! :)

Thanks, and all the best to the fans!

- Paul McCullagh

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4eTurnTracker News
4eTurnTracker 1.5.01 tracks Monster Power Usage PDF Print E-mail
Written by Paul McCullagh   
Thursday, 15 September 2011 09:04

I have just released 4eTurnTracker 1.5.01. The latest version is packed with great new features! Possible the most useful is the tracking of Monster power usage. Just move the mouse over the Monster Stat Block, and 4eTurnTracker will highlight which powers can be used. Used powers are grayed out. On the Monster next turn, the program will automatically enable those powers that can be used again. If the power requires a recharge roll, 4eTurnTracker will do this for you!

Users of 4eTurnTracker will notice immediately that something has happened to the dialogs. They no longer "pop-up". Instead the dialogs appears in the main window in place of the initiative list. In this way, the dialogs have been better integrated into the rest of the program. For example, changing the "Source" pop-up in the Conditions and Effects Dialog, will change the Current Creature, and when you apply damage, the changes are reflected immediately by the "Target" creatures in the Selected Creatures list (canceling the dialog will reverse the change, of course). I also believe this technique will save time by providing a more reliable positioning of the controls in the screen, and minimize mouse movement, which means times saved for the DM!

Another time saver for power users is hotkeys for all actions. They are all indicated on the menu items. That is, all except one of the most important: selecting the HP box on the button palette. This can now be done with TAB. So you can now do damage (or heal) with 2 key strokes: after selecting the targets, hit TAB and the CTRL-T (or CMD-T on Mac), to "Hit!". The shortcuts for dealing damage, adding temporary hit-points and healing are in a new menu called "Health" (or lack of, hehe).

Another important change is for users and fans of the EN World adventures. I have made improvements to correctly import the Stat Blocks for Monsters specified in Zeitgeist and War of the Burning Sky. DM's, in case you didn't know, you can import Stat Blocks straight from a PDF by simply selecting the text of the block, and then copy and paste into the input box provided by 4eTurnTracker's Monster Manager window. 4eTurnTracker is really good at parsing Stat Block text, and can gather the information and display in the new Essentials format.

Finally, 1.5.01 includes a number of bug fixes and smaller features which you can read about in the Release Notes.

I am really proud of this version. I believe 4eTurnTracker is now approaching what can be called the ideal Combat Manager for D&D 4th Edition, almost a year after I started developing the program. So thanks to all my users because this would not have been possible without your input, suggestions and testing!

Last Updated on Thursday, 15 September 2011 10:41
 
4eTurnTracker 1.0.09 adds many Features requested by Users PDF Print E-mail
Written by Paul McCullagh   
Sunday, 10 July 2011 20:32

I have just released 4eTurnTracker 1.0.09. This version includes a bunch of features that have been suggested by many users.

You will find a complete list in the release notes, but here are some of the highlights:

  • A easy way to move creatures around in the initiative list.
  • A quick way to remove Monsters and Characters from a running encounter.
  • A text field for adding comments to ongoing affects or to create custom affects on the fly.
  • A way to reset and re-run an encounter.
  • Added Resistance and Vulnerability to the ongoing affects that can be applied to creatures.

The new version also includes a number of improvement that will increase the overall usability of the program, for example:

  • The DM can now edit the HP, and Healing Surge and Action Point levels in the Character Creator during combat.
  • When a creature dies it is no longer automatically removed from the DM's display (in case the creature comes alive again!).
  • All monsters are automatically removed when the encounter is ended.
  • Monsters are no longer visible on the Player's Display before an encounter starts.

I have also taken further step to integrate the Player's Display into the action:

  • When the DM is entering the initiative value for a character, the character is displayed in the "Your Turn!" widget.
  • When the DM brings up the Short Rest dialog, players can now follow the input for Hit Points and Healing Surges in the Player's Display.
  • Healing Surges and Action Points in addition to the Hit Point level of Characters is now shown in the Player's Display.

It has been great hearing from you all. Your input helps to make 4eTurnTracker a better program, so thanks for the feedback!

Last Updated on Sunday, 10 July 2011 22:15
 
4eTurnTracker 1.0.07 displays complete Monster Stat Blocks PDF Print E-mail
Written by Administrator   
Tuesday, 26 April 2011 12:44

4eTurnTracker 1.0.07 has just been released. The new version is able to display complete Monster Stat Blocks. The Stat Blocks are shown in the latest D&D Essentials format, and include all information about the Monster, including: Traits, Powers, Skills and Ability scores. The Stat Blocks are also dynamic, and show all current changes such as Hit Points, Healing Surges, Defenses, Saving Throws and ongoing Conditions and Effects.

The program accepts the text of a Stat Block copied from practically any source. For example, if you have a Stat Block in a PDF file, just select the text and paste it into the text field in the Monster Manager window. Text from Stat Blocks can also be copied from the D&D Adventure Tools or the online D&D Compendium (see below for more details). So creating a monster is quick and easy: just press the New button in the Monster Manager window, paste the text of a Stat Block, and you're done!

1.0.07 also includes improvements for selecting multiple monsters. The left mouse button works as before while the right mouse button can be used to easily select additional monsters in the main Initiative List. A left-click in the Conditions and Effects column immediately brings up the Conditions and Effects dialog, so that you can apply damage, healing and affects to all monsters you have selected. See below for more details on the new selection options.

You will find a complete list of changes for version 1.0.07 in the release notes.

Creating Monster Stat Blocks

I have added a large amount of intelligence to the program in order to parse and interpret the text of a Monster Stat Block, and display it correctly in the standard format. Note that 4eTurnTracker only accepts plain text. HTML source, XML or RTF formatted text will not be correctly displayed.

However, the plain text of a Stat Block can almost always be obtained while the other formats usually require an export function. So you create a monster by simply selecting all the text in a Stat Block, and transferring it to 4eTurnTracker using copy and paste. This works in all cases except PDF files that have been locked so that the text cannot be selected.

The best source of monster stat information is the D&D Adventure Tools. In the D&D Adventure Tools the monsters are listed in a list-box on the left-hand side. To copy a monster, right-click on the monster in this list. Select the option to copy the monster as plain text. Then go to Monster Manager window in 4eTurnTracker. Click on New on the left side of the window to create a new monster. Then paste into the edit box provided.

Now flip to the View panel, and check that the Stat Block has been correctly interpreted.

Mac users will need to use the online D&D Compendium as the source of monster information. However, there is a problem with text copied from a D&D Compendium page. The icons on the page are not copied. This means that the some information may be missing, and must be added manually after pasting the text:

  1. Recharge Dice: If the recharge dice are missing you need to find the spot in the text where it reads "recharge", and add a number (usually 4, 5 or 6) after this. Then 4eTurnTracker will display the dice correctly.
  2. Basic Melee/Ranged Icons: Check that the program correctly indicates attacks as basic or not (icons in a circle indicate basic attacks). If not, you need to add the character 'm', 'M', 'r' or 'R' to the start of the title line of the power. The letter depends on the power type: m = Basic Melee, M = Normal Melee, r = Basic Ranged, R = Normal Ranged. 4eTurnTracker will then display the correct icon for the attack.

New Multi-selection Options

Selecting multiply creatures, and then applying damage or some effect to all of them saves a lot of time. But, until now this has been a fiddly business, especially on a laptop. Read carefully the new short-cuts described below, and you can save a lot of time selecting and applying effects during an encounter:

  1. Left-click selects a single creature, and right-click selects multiple creatures. Right-click will toggle the selection of one creature.
  2. Clicking in the Health column will select the Hit Point box on the Tool Bar (in addition to the action in (1) above). You can then immediately enter a value or use the arrow keys to adjust the value up or down.
  3. Clicking in the Name column will cause the keyboard input to focus on the list box (in addition to the action in (1) above). Up and down arrow can then be used to change the selected monster. Shift-up and Shift-down can be used to extend the selection in the upwards or downwards direction.
  4. Left-click in the Conditions and Effects column will bring up the Conditions and Effects dialog with the selected creatures as targets.
  5. Right-click in the  in the Conditions and Effects column will bring up an context menu. A menu item allows the current creature to mark all selected creatures.
  6. Shift-left-click extends an existing selection to the row on which you click (this feature was in previous versions).
  7. Double-click on a creature will select the creature, and bring up the Conditions and Effects dialog (this feature was in previous versions).

Note that if you do not have a right mouse button you can use Control-click.

Last Updated on Wednesday, 27 April 2011 08:40
 
Bug Fix Release, version 1.0.06 PDF Print E-mail
Written by Paul McCullagh   
Sunday, 27 February 2011 20:13

4eTurnTracker 1.0.06 is a bug fix release. In version 1.0.05 the Ongoing Damage effect was broken. The problem with the refreshing of the Conditions and Effects list has also ben fixed in 1.0.06. Further details are in the release notes.

My thanks to the user, Thraug, who reported these bugs here.

Last Updated on Sunday, 27 February 2011 20:32
 
4eTurnTracker 1.0.05 adds cool Player's Window widgets PDF Print E-mail
Written by Paul McCullagh   
Monday, 21 February 2011 21:51

4eTurnTracker 1.0.05 has just been released! This version includes a great new feature for the Players: the Player's Window widgets. The first 3 widgets are:

  • Your Turn! - This widget display's the name, status and portrait of the current creature.
  • Last Kills - A list of portraits of the last Monsters killed, and names of the Character that killed them.
  • Ticker - Shows the most recent entries from the History, that affect the Playing characters.

All components of the Player's Window now scale automatically to fit the space available, so players can follow the action better at a distance. Further customization is possible by right-clicking on the widgets and main list, to bring up a context menu.

Version 1.0.05 also adds a nifty feature to the DM's main window. The Encounter toolbar now includes 4 new buttons: "Hit!", "Heal", "Surge" and "Temp HP", and an "HP" input box. These buttons can be used to quickly apply damage or healing to selected creatures. By clicking on the "Health" column of a creature, the "HP" input box is automatically selected so that you can immediately key in a value.

To make space on the toolbars I have removed the buttons that bring up the Monster Manager and the Character Creator. These windows can now only be accessed from the main Window menu.

Last Updated on Sunday, 27 February 2011 20:31
 
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