A D&D 4e Combat Manager
Please note: this web-site is going down on 28 April 2017!!!
4eTurnTracker will continue to be hosted by Launchpad. Here you may download the lastest builds of the program (version 2.0.12) and you have access to the source code of the project.
Cost of this Web-site is 120 EUR per year. I have added a Donate button below, in case you would like to contribute to the the upkeep of the Web-site beyond April 2017.
4eTurnTracker continues to be a popular program, even though many are playing 5e these days. However, I am no longer using the program myself so I plan to invest the money I spend on this site into a new project! :)
Thanks, and all the best to the fans!
- Paul McCullagh
|4eTurnTracker 1.0.07 displays complete Monster Stat Blocks|
|Written by Administrator|
|Tuesday, 26 April 2011 12:44|
4eTurnTracker 1.0.07 has just been released. The new version is able to display complete Monster Stat Blocks. The Stat Blocks are shown in the latest D&D Essentials format, and include all information about the Monster, including: Traits, Powers, Skills and Ability scores. The Stat Blocks are also dynamic, and show all current changes such as Hit Points, Healing Surges, Defenses, Saving Throws and ongoing Conditions and Effects.
The program accepts the text of a Stat Block copied from practically any source. For example, if you have a Stat Block in a PDF file, just select the text and paste it into the text field in the Monster Manager window. Text from Stat Blocks can also be copied from the D&D Adventure Tools or the online D&D Compendium (see below for more details). So creating a monster is quick and easy: just press the New button in the Monster Manager window, paste the text of a Stat Block, and you're done!
1.0.07 also includes improvements for selecting multiple monsters. The left mouse button works as before while the right mouse button can be used to easily select additional monsters in the main Initiative List. A left-click in the Conditions and Effects column immediately brings up the Conditions and Effects dialog, so that you can apply damage, healing and affects to all monsters you have selected. See below for more details on the new selection options.
You will find a complete list of changes for version 1.0.07 in the release notes.
Creating Monster Stat Blocks
I have added a large amount of intelligence to the program in order to parse and interpret the text of a Monster Stat Block, and display it correctly in the standard format. Note that 4eTurnTracker only accepts plain text. HTML source, XML or RTF formatted text will not be correctly displayed.
However, the plain text of a Stat Block can almost always be obtained while the other formats usually require an export function. So you create a monster by simply selecting all the text in a Stat Block, and transferring it to 4eTurnTracker using copy and paste. This works in all cases except PDF files that have been locked so that the text cannot be selected.
The best source of monster stat information is the D&D Adventure Tools. In the D&D Adventure Tools the monsters are listed in a list-box on the left-hand side. To copy a monster, right-click on the monster in this list. Select the option to copy the monster as plain text. Then go to Monster Manager window in 4eTurnTracker. Click on New on the left side of the window to create a new monster. Then paste into the edit box provided.
Now flip to the View panel, and check that the Stat Block has been correctly interpreted.
Mac users will need to use the online D&D Compendium as the source of monster information. However, there is a problem with text copied from a D&D Compendium page. The icons on the page are not copied. This means that the some information may be missing, and must be added manually after pasting the text:
New Multi-selection Options
Selecting multiply creatures, and then applying damage or some effect to all of them saves a lot of time. But, until now this has been a fiddly business, especially on a laptop. Read carefully the new short-cuts described below, and you can save a lot of time selecting and applying effects during an encounter:
Note that if you do not have a right mouse button you can use Control-click.
|Last Updated on Wednesday, 27 April 2011 08:40|