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A D&D 4e Combat Manager

Please note: this web-site is going down on 28 April 2017!!!

4eTurnTracker will continue to be hosted by Launchpad. Here you may download the lastest builds of the program (version 2.0.12) and you have access to the source code of the project.

Cost of this Web-site is 120 EUR per year. I have added a Donate button below, in case you would like to contribute to the the upkeep of the Web-site beyond April 2017.

4eTurnTracker continues to be a popular program, even though many are playing 5e these days. However, I am no longer using the program myself so I plan to invest the money I spend on this site into a new project! :)

Thanks, and all the best to the fans!

- Paul McCullagh

Home The News 4eTurnTracker 1.5.06 supports Traps and Hazards

4eTurnTracker 1.5.06 supports Traps and Hazards PDF Print E-mail
Written by Paul McCullagh   
Friday, 06 April 2012 15:37

When you start the latest version of 4eTurnTracker, the first thing you will notice is the new icons. At last of have found the time to create icons that actually match (well, kind of) the functions they provide! I hope you enjoy the new look.

However, the biggest change in version 1.5.06 is the support for Traps and Hazards. These can be imported by copying and pasting from the D&D Compendium (remember to use the "New & Paste" button in the Monster Manager window). As far as I know, Traps and Hazards or not available for export from the Adventure Tools as .monster files.

Implementing Traps and Hazards was tricky because the text obtained from the Compendium is not of good quality. As a result, you may find a number of objects that do not convert correctly. If so, then send me a note and I will see if I can improve the import.

Besides several bug fixes and have also added a feature requested by a number of users: alias names for creatures (and Characters). An alias name replaces the creature name (but not the ID) in the main Initiative List, and the Player's Window. You can specify an alias for a Monster when creating an Encounter or any time during combat. So if you want to keep your players guessing what they are dealing with then, for example, you call call the Kobolds the are partially hidden "Little Dog-like creatures behind the Barrels", or whatever.

Details of all changes are provide in the release notes. The program is tested as well as I can on my own, but that does not amount to much. So please let me know if you find any bugs or other oddities.

Happy DM'ing to the (in the meantime) many 4eTT users!!

Last Updated on Friday, 06 April 2012 16:02