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A D&D 4e Combat Manager

Please note: this web-site is going down on 28 April 2017!!!

4eTurnTracker will continue to be hosted by Launchpad. Here you may download the lastest builds of the program (version 2.0.12) and you have access to the source code of the project.

Cost of this Web-site is 120 EUR per year. I have added a Donate button below, in case you would like to contribute to the the upkeep of the Web-site beyond April 2017.

4eTurnTracker continues to be a popular program, even though many are playing 5e these days. However, I am no longer using the program myself so I plan to invest the money I spend on this site into a new project! :)

Thanks, and all the best to the fans!

- Paul McCullagh

Home The News 4eTurnTracker 2.0 implements "programmable" PC Powers

4eTurnTracker 2.0 implements "programmable" PC Powers PDF Print E-mail
Written by Paul McCullagh   
Wednesday, 27 June 2012 20:53

Tired of typing in the same effects each time a Player Character uses a power? 4eTurnTracker 2.0 has the solution. The program remembers the effects you selected for a particular power and brings them up the next time you use the power.

I call this "programming" a power, because you specify elements like, damage, ongoing effects, vulnerability, etc. and end conditions, in lines, one after the other. These effects are then executed when you use the power. You can prepare the power "programs" beforehand, in the Character Creator window, or you can enter them in the new Conditions and Effects dialog, during combat. Of course, the Monster powers can also be programmed on fly which will save a lot of time when running an encounter.

You can also specify different elements for hit and miss. If you do this, you can sort the targets into those that were hit, and those that were missed. This enables you to handle hit and miss effects in one dialog, with just a few clicks (or hotkeys).

So that you don't have to type in all the powers manually, 4eTurnTracker now imports powers from the PC's .dnd4e file, which you can easily export from the Character Builder. For this purpose there is a new "Add From File..." button in the Character Creator window. Alternatively you can create a new character, and then switch to the "Import Changes" tab and select a .dnd4e file. In both cases, you go to the "Import Changes" to update a character that has already been created from a .dnd4e file (for example, after level up).

The new version also allows you to import a .monster file or copy and paste a monster Stat Block to create a character. This is a great way to add an NPC or a companion to the party.

The current version is Beta so please give it a try, and let me know what you think. Your input helps to make the program better! :)

Last Updated on Tuesday, 10 July 2012 18:03