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4eTurnTracker

A D&D 4e Combat Manager

Please note: this web-site is going down on 28 April 2017!!!

4eTurnTracker will continue to be hosted by Launchpad. Here you may download the lastest builds of the program (version 2.0.12) and you have access to the source code of the project.

Cost of this Web-site is 120 EUR per year. I have added a Donate button below, in case you would like to contribute to the the upkeep of the Web-site beyond April 2017.

4eTurnTracker continues to be a popular program, even though many are playing 5e these days. However, I am no longer using the program myself so I plan to invest the money I spend on this site into a new project! :)

Thanks, and all the best to the fans!

- Paul McCullagh

Home The News 4eTurnTracker 2.0.04 includes bug fixes and minor improvements

4eTurnTracker 2.0.04 includes bug fixes and minor improvements PDF Print E-mail
Written by Paul McCullagh   
Wednesday, 25 July 2012 21:17

Thanks to the many users that have contributed to 2.0 with bug reports and ideas for improvement.

With version 2.0.04, and previously released 2.0.03, I have fixed all know problems with the first 2.0 release. This includes a few crashing bugs.

Improvements in this release include:

  • Corrected of the high-lighting of selected creatures in the main initiative list (particularly on Windows)
  • Loading of .dnd4e files generated by the old, offline Character Builder now works (however these files do not include power details).
  • Added a "Save Changes" button to the Programmable Powers dialog, which allows you to save the power without applying it.

I have also added some good ideas to the TO-DO list. One that I would like to include in the next release is from user Michael, who suggested that I add an "Effect" rider to the "Hit" and "Miss" riders, that are already available in the Programmable Powers dialog. Then allow the user to select targets for the Effect independently of the targets for the attack.

This is to handle powers such as "Shield of the Gods" which has an attack that causes half damage on miss, and also has an effect that applies to self or an ally.

So thanks for that idea Michael! :)


Last Updated on Wednesday, 25 July 2012 22:04